Take 5 & Take a Number (6 Nimmit)<br>(Shipped in 7-10 days)

Take 5 & Take a Number (6 Nimmit)
(Shipped in 7-10 days)

  • R 319.00
    Unit price per 
  • Save R 56
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Because we don't keep this item in stock, and order from the supplier, there will be a delay before shipping. We do our best to update availability daily, but it is possible the supplier will be out of stock when we order the item. To avoid disappointment, you can drop us a call or email and we'll verify availability for you.

Take 5 & Take A Number combines 6 nimmt! and X nimmt! in a single box. In 6 nimmt!, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends because someone has passed a particular point threshold. When this happens, the player with the fewest points wins! X nimmt! starts with the same premise as 6 nimmt!, but changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows, with those rows being able to hold three, four or five cards. Whenever someone takes cards from a row, those cards go into the player's hand, then the player must play one card into their personal X row. All cards in this X row must also be played in ascending order! If you can't do this, then you place all of those X cards aside in order to start a new X row, with the value of those set-aside cards now being doubled. A round ends after someone plays the final card in their hand, and whoever has the fewest negative points after two rounds wins.